
ABYSSAL CODE
OVERVIEW :
Abyssal Code is a VR puzzle game in which you take on the role of a space-time traveller who finds himself stranded in one of his HQs at the bottom of the ocean while the Kraken attacks.
ROLE :
Lead Game Designer / Lead Level Designer / Project management / Programming / Sound designer
ENGINE :
Unity 4
TOOLS USED :
Unity / Teams / Drawn.io / Trello
DURATION :
1 Month : December 2024
TEAM SIZE :
5 members : 1 Game Designer / 4 3D Artist
MY CONTRIBUTIONS :
GAME DESIGN :
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Core mechanics development
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Puzzle design and associated mechanics
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Dynamic event systems
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Visual and sound feedback for player actions

LEVEL DESIGN : ​
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Ownership of overall vision
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Level blockout (whitebox/greybox/blockmesh)
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Flowchart mapping
- Placement of interactive objects
- Segment design and adjustments based on player interest curve
- Level Art and lighting (baked and dynamic)
- Scripted events
- Spatial composition

PROGRAMMING :
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Implementation of mechanics in C#
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Implementation of a VR system (grab, move, ...ect.)
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Gameplay scripting (interactions, triggers)
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Creation of custom shaders
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Create audio management system

PROJECT MANAGEMENT :
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Multidisciplinary coordination (environment, animation, programming)
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Task prioritization and management (scrum/kanban)
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Organization of assets and production pipelines
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Crisis Management (one person left the project)
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Supervision of visual concept art