
BEYOND REPLICANT
OVERVIEW :
Beyond replicant is a videogame adaptation of the Blade Runner universe in the form of an investigative narrative game in which we play Rick Valentine, who is not sure whether he is a replicant or a human, and who investigates a mysterious murder.
ROLE :
Lead Level Designer / Game Designer / Narrative Design​er
ENGINE :
Unity / Miro / PureRef
TOOLS USED :
Unity / Pro Builder / GitHub / Miro / PureRef​ / Synty Asset
DURATION :
1 month : February 2024
TEAM SIZE :
2 Game Designer
MY CONTRIBUTIONS :
LEVEL DESIGN : ​
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Ownership of overall vision for levels
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Level blockout (whitebox/greybox/blockmesh)
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Flowchart mapping
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Landmark placement
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Scale balancing
- Placement of hints in the level
- Lighting for guidance process

NARRATIVE DESIGN :
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Develop core narrative concept
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Design character biographies
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Environmental storytelling
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Voice acting, recording, and audio editing
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Implementation of subtitles and voice lines in engines
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Planning and participation in marketing events
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Write dialogue trees
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Create narrative pacing plans
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Develop dynamic storytelling systems

GAME DESIGN :
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3C Design supervision
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Core Mechanic Design (Replicant Vs Human system)
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Onboarding design
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Develop dynamic storytelling systems