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BEYOND REPLICANT

OVERVIEW :

Beyond replicant is a videogame adaptation of the Blade Runner universe in the form of an investigative narrative game in which we play Rick Valentine, who is not sure whether he is a replicant or a human, and who investigates a mysterious murder.

ROLE :

Lead Level Designer / Game Designer / Narrative Design​er

ENGINE :

Unity / Miro / PureRef

TOOLS USED :

Unity / Pro Builder / GitHub / Miro / PureRef​ / Synty Asset

DURATION :

1 month : February 2024

TEAM SIZE :

2 Game Designer

MY CONTRIBUTIONS :

LEVEL DESIGN : ​

  • Ownership of overall vision for levels

  • Level blockout (whitebox/greybox/blockmesh)

  • Flowchart mapping

  • Landmark placement

  • Scale balancing

  • Placement of hints in the level
  • Lighting for guidance process

NARRATIVE DESIGN :

  • Develop core narrative concept

  • Design character biographies

  • Environmental storytelling

  • Voice acting, recording, and audio editing

  • Implementation of subtitles and voice lines in engines

  • Planning and participation in marketing events

  • Write dialogue trees

  • Create narrative pacing plans

  • Develop dynamic storytelling systems

GAME DESIGN :

  • 3C Design supervision

  • Core Mechanic Design (Replicant Vs Human system)

  • Onboarding design

  • Develop dynamic storytelling systems

© 2035 par Artiste Urbain. Créé avec Wix.com

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