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MY INTENTION AND GOALS :
Shinikage was my first experience in Level Design, the aim here being to build 3 courses on different types of terrain (City Ext / Nature Ext / Temple Int), creating a dynamic game experience with a gradual rise in difficulty while remaining in the Japanese atmosphere. It was also my first solo project, and taught me a lot about Unreal Engine and my personal working methods.
SKETCH AND DIAGRAMS :


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